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RandomBlockSwapProcessor - Class in com.legacy.structure_gel.worldgen.processors
Shorthand way of creating a structure processor to randomly replace some blocks.
RandomBlockSwapProcessor(Block, float, BlockState) - Constructor for class com.legacy.structure_gel.worldgen.processors.RandomBlockSwapProcessor
 
RandomBlockSwapProcessor(Block, BlockState) - Constructor for class com.legacy.structure_gel.worldgen.processors.RandomBlockSwapProcessor
100% chance to swap
RandomBlockSwapProcessor(Block, float, Block) - Constructor for class com.legacy.structure_gel.worldgen.processors.RandomBlockSwapProcessor
Assumes changeTo uses the default state.
RandomBlockSwapProcessor(Block, Block) - Constructor for class com.legacy.structure_gel.worldgen.processors.RandomBlockSwapProcessor
100% chance to swap.
RandomStateSwapProcessor - Class in com.legacy.structure_gel.worldgen.processors
Shorthand way of creating a structure processor to randomly replace some blocks.
RandomStateSwapProcessor(BlockState, float, BlockState) - Constructor for class com.legacy.structure_gel.worldgen.processors.RandomStateSwapProcessor
 
RandomStateSwapProcessor(BlockState, BlockState) - Constructor for class com.legacy.structure_gel.worldgen.processors.RandomStateSwapProcessor
100% chance to swap
RandomStateSwapProcessor(BlockState, float, Block) - Constructor for class com.legacy.structure_gel.worldgen.processors.RandomStateSwapProcessor
Assumes changeTo uses the default state.
RandomStateSwapProcessor(BlockState, Block) - Constructor for class com.legacy.structure_gel.worldgen.processors.RandomStateSwapProcessor
100% chance to swap.
RandomTagSwapProcessor - Class in com.legacy.structure_gel.worldgen.processors
Shorthand way of creating a structure processor to randomly replace some blocks.
RandomTagSwapProcessor(ITag<Block>, float, BlockState) - Constructor for class com.legacy.structure_gel.worldgen.processors.RandomTagSwapProcessor
 
RandomTagSwapProcessor(ITag<Block>, BlockState) - Constructor for class com.legacy.structure_gel.worldgen.processors.RandomTagSwapProcessor
100% chance to swap
RandomTagSwapProcessor(ITag<Block>, float, Block) - Constructor for class com.legacy.structure_gel.worldgen.processors.RandomTagSwapProcessor
Assumes changeTo uses the default state.
RandomTagSwapProcessor(Tag<Block>, Block) - Constructor for class com.legacy.structure_gel.worldgen.processors.RandomTagSwapProcessor
100% chance to swap.
randomTick(BlockState, ServerWorld, BlockPos, Random) - Method in class com.legacy.structure_gel.blocks.GelPortalBlock
 
RARE - Static variable in class com.legacy.structure_gel.biome_dictionary.BiomeDictionary
 
readNBT(Capability<IGelEntity>, IGelEntity, Direction, INBT) - Method in class com.legacy.structure_gel.util.capability.GelCapability.Storage
 
recalculateStructureSize() - Method in class com.legacy.structure_gel.worldgen.jigsaw.GelJigsawStructure.Start
 
RED_GEL - Static variable in class com.legacy.structure_gel.StructureGelMod.GelBlocks
 
REDWOOD_FOREST - Static variable in class com.legacy.structure_gel.biome_dictionary.BiomeDictionary
 
register(BiomeType) - Static method in class com.legacy.structure_gel.biome_dictionary.BiomeDictionary
Replacement for IForgeRegistry.register(IForgeRegistryEntry).
register(CommandDispatcher<CommandSource>) - Static method in class com.legacy.structure_gel.commands.StructureGelCommand
 
register(RegistryKey<Dimension>, Dimension) - Method in class com.legacy.structure_gel.events.RegisterDimensionEvent
Registers the passed dimension to the world.
register() - Static method in class com.legacy.structure_gel.packets.PacketHandler
 
register(String) - Static method in class com.legacy.structure_gel.structure_gel_compat.BiomeDictionaryCompat
Returns a list containing the required data to register a biome dictionary entry.

The Triple contains a ResourceLocation for the registry name, a Set of ResourceLocations for parenting biome types that this should inherit biomes from, and a Set of ResourceLocations for what biomes should be in the dictionary entry.
register() - Static method in class com.legacy.structure_gel.util.capability.GelCapability
 
register(IForgeRegistry<T>, ResourceLocation, T) - Static method in class com.legacy.structure_gel.util.RegistryHelper
register(String, String, List<Pair<Function<JigsawPattern.PlacementBehaviour, ? extends JigsawPiece>, Integer>>, JigsawPattern.PlacementBehaviour) - Method in class com.legacy.structure_gel.worldgen.jigsaw.JigsawRegistryHelper
Registers a jigsaw pool.
register(String, String, List<Pair<Function<JigsawPattern.PlacementBehaviour, ? extends JigsawPiece>, Integer>>) - Method in class com.legacy.structure_gel.worldgen.jigsaw.JigsawRegistryHelper
 
register(String, List<Pair<Function<JigsawPattern.PlacementBehaviour, ? extends JigsawPiece>, Integer>>, JigsawPattern.PlacementBehaviour) - Method in class com.legacy.structure_gel.worldgen.jigsaw.JigsawRegistryHelper
 
register(String, List<Pair<Function<JigsawPattern.PlacementBehaviour, ? extends JigsawPiece>, Integer>>) - Method in class com.legacy.structure_gel.worldgen.jigsaw.JigsawRegistryHelper
Registers a jigsaw pool in JigsawManager.REGISTRY.
register(ResourceLocation, ResourceLocation, List<Pair<Function<JigsawPattern.PlacementBehaviour, ? extends JigsawPiece>, Integer>>, JigsawPattern.PlacementBehaviour) - Method in class com.legacy.structure_gel.worldgen.jigsaw.JigsawRegistryHelper
 
register(ResourceLocation, ResourceLocation, List<Pair<Function<JigsawPattern.PlacementBehaviour, ? extends JigsawPiece>, Integer>>) - Method in class com.legacy.structure_gel.worldgen.jigsaw.JigsawRegistryHelper
 
register(ResourceLocation, List<Pair<Function<JigsawPattern.PlacementBehaviour, ? extends JigsawPiece>, Integer>>, JigsawPattern.PlacementBehaviour) - Method in class com.legacy.structure_gel.worldgen.jigsaw.JigsawRegistryHelper
 
register(ResourceLocation, List<Pair<Function<JigsawPattern.PlacementBehaviour, ? extends JigsawPiece>, Integer>>) - Method in class com.legacy.structure_gel.worldgen.jigsaw.JigsawRegistryHelper
Registers a jigsaw pool.
registerAll(BiomeType...) - Static method in class com.legacy.structure_gel.biome_dictionary.BiomeDictionary
Replacement for IForgeRegistry.registerAll(IForgeRegistryEntry...)
registerBiomeDictionary(RegistryEvent.Register<BiomeType>) - Static method in class com.legacy.structure_gel.StructureGelMod
 
registerBiomeDictionaryOld(RegistryEvent.Register<BiomeType>) - Static method in class com.legacy.structure_gel.StructureGelCompat
Deprecated.
registerConfiguredFeature(ResourceLocation, ConfiguredFeature<FC, F>) - Static method in class com.legacy.structure_gel.util.RegistryHelper
Registers the configured feature.
RegisterDimensionEvent - Class in com.legacy.structure_gel.events
Called when the server starts.
RegisterDimensionEvent(SimpleRegistry<Dimension>, Registry<DimensionType>, Registry<Biome>, Registry<DimensionSettings>, long) - Constructor for class com.legacy.structure_gel.events.RegisterDimensionEvent
 
registerExact(IForgeRegistry<T>, ResourceLocation, C) - Static method in class com.legacy.structure_gel.util.RegistryHelper
Simple means of registering to a forge registry.
registerPOI(IForgeRegistry<PointOfInterestType>, PointOfInterestType) - Static method in class com.legacy.structure_gel.util.RegistryHelper
Registers the PointOfInterestType properly since the methods to do it are private normally.
registerProcessor(ResourceLocation, StructureProcessor) - Static method in class com.legacy.structure_gel.util.RegistryHelper
Registers the StructureProcessor as a StructureProcessorList.
registerProcessor(ResourceLocation, StructureProcessorList) - Static method in class com.legacy.structure_gel.util.RegistryHelper
Registers the StructureProcessorList.
registerProcessor(ResourceLocation, List<StructureProcessor>) - Static method in class com.legacy.structure_gel.util.RegistryHelper
Registers the list of StructureProcessors as a StructureProcessorList
registerStructure(IForgeRegistry<Structure<?>>, ResourceLocation, S, GenerationStage.Decoration) - Static method in class com.legacy.structure_gel.util.RegistryHelper
Registers the input structure to both the forge Feature registry and the Structure Feature registry
registerStructureAndPiece(IForgeRegistry<Structure<?>>, ResourceLocation, S, GenerationStage.Decoration, P) - Static method in class com.legacy.structure_gel.util.RegistryHelper
registerStructureFeature(ResourceLocation, SF) - Static method in class com.legacy.structure_gel.util.RegistryHelper
Registers the structure as a feature for world generation.
registerStructureFeature(SF) - Static method in class com.legacy.structure_gel.util.RegistryHelper
Registers the structure as a feature for world generation.
registerStructurePiece(ResourceLocation, P) - Static method in class com.legacy.structure_gel.util.RegistryHelper
Registers the input IStructurePieceType
REGISTRY - Static variable in class com.legacy.structure_gel.biome_dictionary.BiomeDictionary
 
RegistryHelper - Class in com.legacy.structure_gel.util
A simple class that gives methods to ease the registry process by a bit.
RegistryHelper() - Constructor for class com.legacy.structure_gel.util.RegistryHelper
 
removalHookPost(BlockState, World, BlockPos, Random) - Method in interface com.legacy.structure_gel.blocks.IStructureGel
Called after the gel finishes it's steps for chain removal
removalHookPre(BlockState, World, BlockPos, Random) - Method in interface com.legacy.structure_gel.blocks.IStructureGel
Called before the gel begins to remove itself.
REMOVE_FILLER - Static variable in class com.legacy.structure_gel.StructureGelMod.Processors
 
removeFromListJigsaw(ListJigsawPiece, ResourceLocation) - Static method in class com.legacy.structure_gel.access_helpers.JigsawAccessHelper
Iterates through the ListJigsawPiece and removes all instances of pieceName from it.
removeFromListJigsaw(ListJigsawPiece, Feature<?>) - Static method in class com.legacy.structure_gel.access_helpers.JigsawAccessHelper
Iterates through the ListJigsawPiece and removes all instances of pieceName from it.
removeFromPool(ResourceLocation, ResourceLocation) - Static method in class com.legacy.structure_gel.access_helpers.JigsawAccessHelper
Removes the input jigsaw piece from the pool passed in.
removeFromPool(ResourceLocation, Feature<?>) - Static method in class com.legacy.structure_gel.access_helpers.JigsawAccessHelper
Removes the input feature from the pool passed in.
removeGel(BlockState, World, BlockPos) - Method in class com.legacy.structure_gel.blocks.StructureGelBlock
Called when removing structure gel from the world from the gunpowder chain reaction.
RemoveGelStructureProcessor - Class in com.legacy.structure_gel.worldgen.processors
Functions similar to BlockIgnoreStructureProcessor.AIR_AND_STRUCTURE_BLOCK but also replaces blocks tagged as GelTags.GEL with air.
RemoveGelStructureProcessor() - Constructor for class com.legacy.structure_gel.worldgen.processors.RemoveGelStructureProcessor
 
removeLakeProofStructure(Structure<?>) - Static method in class com.legacy.structure_gel.access_helpers.StructureAccessHelper
Removes the structure from the list of structures that lakes cannot generate in.
RenderCloudsEvent - Class in com.legacy.structure_gel.events
Deprecated.
will be removed in 1.17. Use ICloudRenderHandler
RenderCloudsEvent(MatrixStack, float, double, double, double) - Constructor for class com.legacy.structure_gel.events.RenderCloudsEvent
Deprecated.
 
renderPortal(float, int, int) - Method in class com.legacy.structure_gel.blocks.GelPortalBlock
Code to execute when rendering portal texture on the player's screen.
RenderRainEvent - Class in com.legacy.structure_gel.events
Deprecated.
will be removed in 1.17. Use IWeatherRenderHandler
RenderRainEvent(LightTexture, float, double, double, double) - Constructor for class com.legacy.structure_gel.events.RenderRainEvent
Deprecated.
 
RenderRainParticlesEvent - Class in com.legacy.structure_gel.events
Called when rendering the sky to create your own skybox.
RenderRainParticlesEvent(ActiveRenderInfo) - Constructor for class com.legacy.structure_gel.events.RenderRainParticlesEvent
 
RenderSkyEvent - Class in com.legacy.structure_gel.events
Deprecated.
will be removed in 1.17. Use ISkyRenderHandler
RenderSkyEvent(MatrixStack, float) - Constructor for class com.legacy.structure_gel.events.RenderSkyEvent
Deprecated.
 
REPLACE_BLOCK - Static variable in class com.legacy.structure_gel.StructureGelMod.Processors
 
REPLACE_STATE - Static variable in class com.legacy.structure_gel.StructureGelMod.Processors
 
REPLACE_TAG - Static variable in class com.legacy.structure_gel.StructureGelMod.Processors
 
respawnAnchorWorks(boolean) - Method in class com.legacy.structure_gel.util.DimensionTypeBuilder
Determines if you're allowed to use a respawn anchor.
rightDir - Variable in class com.legacy.structure_gel.util.GelPortalSize
 
RIVER - Static variable in class com.legacy.structure_gel.biome_dictionary.BiomeDictionary
 
rotate(VoxelShape, Direction, Direction) - Static method in class com.legacy.structure_gel.util.VoxelShapeUtil
Rotates the provided VoxelShape from one direction to the other.
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