- RandomBlockSwapProcessor - Class in com.legacy.structure_gel.worldgen.processors
-
Shorthand way of creating a structure processor to randomly replace some
blocks.
- RandomBlockSwapProcessor(Block, float, BlockState) - Constructor for class com.legacy.structure_gel.worldgen.processors.RandomBlockSwapProcessor
-
- RandomBlockSwapProcessor(Block, BlockState) - Constructor for class com.legacy.structure_gel.worldgen.processors.RandomBlockSwapProcessor
-
100% chance to swap
- RandomBlockSwapProcessor(Block, float, Block) - Constructor for class com.legacy.structure_gel.worldgen.processors.RandomBlockSwapProcessor
-
Assumes changeTo uses the default state.
- RandomBlockSwapProcessor(Block, Block) - Constructor for class com.legacy.structure_gel.worldgen.processors.RandomBlockSwapProcessor
-
100% chance to swap.
- RandomStateSwapProcessor - Class in com.legacy.structure_gel.worldgen.processors
-
Shorthand way of creating a structure processor to randomly replace some
blocks.
- RandomStateSwapProcessor(BlockState, float, BlockState) - Constructor for class com.legacy.structure_gel.worldgen.processors.RandomStateSwapProcessor
-
- RandomStateSwapProcessor(BlockState, BlockState) - Constructor for class com.legacy.structure_gel.worldgen.processors.RandomStateSwapProcessor
-
100% chance to swap
- RandomStateSwapProcessor(BlockState, float, Block) - Constructor for class com.legacy.structure_gel.worldgen.processors.RandomStateSwapProcessor
-
Assumes changeTo uses the default state.
- RandomStateSwapProcessor(BlockState, Block) - Constructor for class com.legacy.structure_gel.worldgen.processors.RandomStateSwapProcessor
-
100% chance to swap.
- RandomTagSwapProcessor - Class in com.legacy.structure_gel.worldgen.processors
-
Shorthand way of creating a structure processor to randomly replace some
blocks.
- RandomTagSwapProcessor(ITag<Block>, float, BlockState) - Constructor for class com.legacy.structure_gel.worldgen.processors.RandomTagSwapProcessor
-
- RandomTagSwapProcessor(ITag<Block>, BlockState) - Constructor for class com.legacy.structure_gel.worldgen.processors.RandomTagSwapProcessor
-
100% chance to swap
- RandomTagSwapProcessor(ITag<Block>, float, Block) - Constructor for class com.legacy.structure_gel.worldgen.processors.RandomTagSwapProcessor
-
Assumes changeTo uses the default state.
- RandomTagSwapProcessor(Tag<Block>, Block) - Constructor for class com.legacy.structure_gel.worldgen.processors.RandomTagSwapProcessor
-
100% chance to swap.
- randomTick(BlockState, ServerWorld, BlockPos, Random) - Method in class com.legacy.structure_gel.blocks.GelPortalBlock
-
- RARE - Static variable in class com.legacy.structure_gel.biome_dictionary.BiomeDictionary
-
- readNBT(Capability<IGelEntity>, IGelEntity, Direction, INBT) - Method in class com.legacy.structure_gel.util.capability.GelCapability.Storage
-
- recalculateStructureSize() - Method in class com.legacy.structure_gel.worldgen.jigsaw.GelJigsawStructure.Start
-
- RED_GEL - Static variable in class com.legacy.structure_gel.StructureGelMod.GelBlocks
-
- REDWOOD_FOREST - Static variable in class com.legacy.structure_gel.biome_dictionary.BiomeDictionary
-
- register(BiomeType) - Static method in class com.legacy.structure_gel.biome_dictionary.BiomeDictionary
-
Replacement for IForgeRegistry.register(IForgeRegistryEntry)
.
- register(CommandDispatcher<CommandSource>) - Static method in class com.legacy.structure_gel.commands.StructureGelCommand
-
- register(RegistryKey<Dimension>, Dimension) - Method in class com.legacy.structure_gel.events.RegisterDimensionEvent
-
Registers the passed dimension to the world.
- register() - Static method in class com.legacy.structure_gel.packets.PacketHandler
-
- register(String) - Static method in class com.legacy.structure_gel.structure_gel_compat.BiomeDictionaryCompat
-
Returns a list containing the required data to register a biome dictionary
entry.
The Triple
contains a
ResourceLocation
for the registry name, a Set
of
ResourceLocation
s for parenting biome types that this should inherit
biomes from, and a Set of ResourceLocations for what biomes should be in the
dictionary entry.
- register() - Static method in class com.legacy.structure_gel.util.capability.GelCapability
-
- register(IForgeRegistry<T>, ResourceLocation, T) - Static method in class com.legacy.structure_gel.util.RegistryHelper
-
- register(String, String, List<Pair<Function<JigsawPattern.PlacementBehaviour, ? extends JigsawPiece>, Integer>>, JigsawPattern.PlacementBehaviour) - Method in class com.legacy.structure_gel.worldgen.jigsaw.JigsawRegistryHelper
-
Registers a jigsaw pool.
- register(String, String, List<Pair<Function<JigsawPattern.PlacementBehaviour, ? extends JigsawPiece>, Integer>>) - Method in class com.legacy.structure_gel.worldgen.jigsaw.JigsawRegistryHelper
-
- register(String, List<Pair<Function<JigsawPattern.PlacementBehaviour, ? extends JigsawPiece>, Integer>>, JigsawPattern.PlacementBehaviour) - Method in class com.legacy.structure_gel.worldgen.jigsaw.JigsawRegistryHelper
-
- register(String, List<Pair<Function<JigsawPattern.PlacementBehaviour, ? extends JigsawPiece>, Integer>>) - Method in class com.legacy.structure_gel.worldgen.jigsaw.JigsawRegistryHelper
-
Registers a jigsaw pool in JigsawManager.REGISTRY.
- register(ResourceLocation, ResourceLocation, List<Pair<Function<JigsawPattern.PlacementBehaviour, ? extends JigsawPiece>, Integer>>, JigsawPattern.PlacementBehaviour) - Method in class com.legacy.structure_gel.worldgen.jigsaw.JigsawRegistryHelper
-
- register(ResourceLocation, ResourceLocation, List<Pair<Function<JigsawPattern.PlacementBehaviour, ? extends JigsawPiece>, Integer>>) - Method in class com.legacy.structure_gel.worldgen.jigsaw.JigsawRegistryHelper
-
- register(ResourceLocation, List<Pair<Function<JigsawPattern.PlacementBehaviour, ? extends JigsawPiece>, Integer>>, JigsawPattern.PlacementBehaviour) - Method in class com.legacy.structure_gel.worldgen.jigsaw.JigsawRegistryHelper
-
- register(ResourceLocation, List<Pair<Function<JigsawPattern.PlacementBehaviour, ? extends JigsawPiece>, Integer>>) - Method in class com.legacy.structure_gel.worldgen.jigsaw.JigsawRegistryHelper
-
Registers a jigsaw pool.
- registerAll(BiomeType...) - Static method in class com.legacy.structure_gel.biome_dictionary.BiomeDictionary
-
Replacement for IForgeRegistry.registerAll(IForgeRegistryEntry...)
- registerBiomeDictionary(RegistryEvent.Register<BiomeType>) - Static method in class com.legacy.structure_gel.StructureGelMod
-
- registerBiomeDictionaryOld(RegistryEvent.Register<BiomeType>) - Static method in class com.legacy.structure_gel.StructureGelCompat
-
Deprecated.
- registerConfiguredFeature(ResourceLocation, ConfiguredFeature<FC, F>) - Static method in class com.legacy.structure_gel.util.RegistryHelper
-
Registers the configured feature.
- RegisterDimensionEvent - Class in com.legacy.structure_gel.events
-
Called when the server starts.
- RegisterDimensionEvent(SimpleRegistry<Dimension>, Registry<DimensionType>, Registry<Biome>, Registry<DimensionSettings>, long) - Constructor for class com.legacy.structure_gel.events.RegisterDimensionEvent
-
- registerExact(IForgeRegistry<T>, ResourceLocation, C) - Static method in class com.legacy.structure_gel.util.RegistryHelper
-
Simple means of registering to a forge registry.
- registerPOI(IForgeRegistry<PointOfInterestType>, PointOfInterestType) - Static method in class com.legacy.structure_gel.util.RegistryHelper
-
Registers the PointOfInterestType
properly since the methods to do it
are private normally.
- registerProcessor(ResourceLocation, StructureProcessor) - Static method in class com.legacy.structure_gel.util.RegistryHelper
-
Registers the StructureProcessor
as a StructureProcessorList
.
- registerProcessor(ResourceLocation, StructureProcessorList) - Static method in class com.legacy.structure_gel.util.RegistryHelper
-
Registers the StructureProcessorList
.
- registerProcessor(ResourceLocation, List<StructureProcessor>) - Static method in class com.legacy.structure_gel.util.RegistryHelper
-
Registers the list of StructureProcessor
s as a
StructureProcessorList
- registerStructure(IForgeRegistry<Structure<?>>, ResourceLocation, S, GenerationStage.Decoration) - Static method in class com.legacy.structure_gel.util.RegistryHelper
-
Registers the input structure to both the forge Feature registry and the
Structure Feature registry
- registerStructureAndPiece(IForgeRegistry<Structure<?>>, ResourceLocation, S, GenerationStage.Decoration, P) - Static method in class com.legacy.structure_gel.util.RegistryHelper
-
- registerStructureFeature(ResourceLocation, SF) - Static method in class com.legacy.structure_gel.util.RegistryHelper
-
Registers the structure as a feature for world generation.
- registerStructureFeature(SF) - Static method in class com.legacy.structure_gel.util.RegistryHelper
-
Registers the structure as a feature for world generation.
- registerStructurePiece(ResourceLocation, P) - Static method in class com.legacy.structure_gel.util.RegistryHelper
-
Registers the input IStructurePieceType
- REGISTRY - Static variable in class com.legacy.structure_gel.biome_dictionary.BiomeDictionary
-
- RegistryHelper - Class in com.legacy.structure_gel.util
-
A simple class that gives methods to ease the registry process by a bit.
- RegistryHelper() - Constructor for class com.legacy.structure_gel.util.RegistryHelper
-
- removalHookPost(BlockState, World, BlockPos, Random) - Method in interface com.legacy.structure_gel.blocks.IStructureGel
-
Called after the gel finishes it's steps for chain removal
- removalHookPre(BlockState, World, BlockPos, Random) - Method in interface com.legacy.structure_gel.blocks.IStructureGel
-
Called before the gel begins to remove itself.
- REMOVE_FILLER - Static variable in class com.legacy.structure_gel.StructureGelMod.Processors
-
- removeFromListJigsaw(ListJigsawPiece, ResourceLocation) - Static method in class com.legacy.structure_gel.access_helpers.JigsawAccessHelper
-
Iterates through the ListJigsawPiece and removes all instances of pieceName
from it.
- removeFromListJigsaw(ListJigsawPiece, Feature<?>) - Static method in class com.legacy.structure_gel.access_helpers.JigsawAccessHelper
-
Iterates through the ListJigsawPiece and removes all instances of pieceName
from it.
- removeFromPool(ResourceLocation, ResourceLocation) - Static method in class com.legacy.structure_gel.access_helpers.JigsawAccessHelper
-
Removes the input jigsaw piece from the pool passed in.
- removeFromPool(ResourceLocation, Feature<?>) - Static method in class com.legacy.structure_gel.access_helpers.JigsawAccessHelper
-
Removes the input feature from the pool passed in.
- removeGel(BlockState, World, BlockPos) - Method in class com.legacy.structure_gel.blocks.StructureGelBlock
-
Called when removing structure gel from the world from the gunpowder chain
reaction.
- RemoveGelStructureProcessor - Class in com.legacy.structure_gel.worldgen.processors
-
Functions similar to
BlockIgnoreStructureProcessor.AIR_AND_STRUCTURE_BLOCK
but also
replaces blocks tagged as
GelTags.GEL
with air.
- RemoveGelStructureProcessor() - Constructor for class com.legacy.structure_gel.worldgen.processors.RemoveGelStructureProcessor
-
- removeLakeProofStructure(Structure<?>) - Static method in class com.legacy.structure_gel.access_helpers.StructureAccessHelper
-
Removes the structure from the list of structures that lakes cannot generate
in.
- RenderCloudsEvent - Class in com.legacy.structure_gel.events
-
- RenderCloudsEvent(MatrixStack, float, double, double, double) - Constructor for class com.legacy.structure_gel.events.RenderCloudsEvent
-
Deprecated.
- renderPortal(float, int, int) - Method in class com.legacy.structure_gel.blocks.GelPortalBlock
-
Code to execute when rendering portal texture on the player's screen.
- RenderRainEvent - Class in com.legacy.structure_gel.events
-
- RenderRainEvent(LightTexture, float, double, double, double) - Constructor for class com.legacy.structure_gel.events.RenderRainEvent
-
Deprecated.
- RenderRainParticlesEvent - Class in com.legacy.structure_gel.events
-
Called when rendering the sky to create your own skybox.
- RenderRainParticlesEvent(ActiveRenderInfo) - Constructor for class com.legacy.structure_gel.events.RenderRainParticlesEvent
-
- RenderSkyEvent - Class in com.legacy.structure_gel.events
-
- RenderSkyEvent(MatrixStack, float) - Constructor for class com.legacy.structure_gel.events.RenderSkyEvent
-
Deprecated.
- REPLACE_BLOCK - Static variable in class com.legacy.structure_gel.StructureGelMod.Processors
-
- REPLACE_STATE - Static variable in class com.legacy.structure_gel.StructureGelMod.Processors
-
- REPLACE_TAG - Static variable in class com.legacy.structure_gel.StructureGelMod.Processors
-
- respawnAnchorWorks(boolean) - Method in class com.legacy.structure_gel.util.DimensionTypeBuilder
-
Determines if you're allowed to use a respawn anchor.
- rightDir - Variable in class com.legacy.structure_gel.util.GelPortalSize
-
- RIVER - Static variable in class com.legacy.structure_gel.biome_dictionary.BiomeDictionary
-
- rotate(VoxelShape, Direction, Direction) - Static method in class com.legacy.structure_gel.util.VoxelShapeUtil
-
Rotates the provided VoxelShape
from one direction to the other.