- handle() - Method in class com.legacy.structure_gel.registrars.DimensionRegistrar
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- handle() - Method in interface com.legacy.structure_gel.registrars.IRegistrar
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Registers the data inside and returns the registrar.
- handle() - Method in class com.legacy.structure_gel.registrars.StructureRegistrar
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- handleDataMarker(String, BlockPos, IServerWorld, Random, MutableBoundingBox) - Method in class com.legacy.structure_gel.worldgen.jigsaw.AbstractGelStructurePiece
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Runs on every data structure block the same as you would in
TemplateStructurePiece
- handleDataMarker(String, BlockPos, IServerWorld, Random, MutableBoundingBox) - Method in class com.legacy.structure_gel.worldgen.jigsaw.GelStructurePiece
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Runs on every data structure block the same as you would in
TemplateStructurePiece
- handleForge(IForgeRegistry<R>) - Method in interface com.legacy.structure_gel.registrars.IForgeRegistrar
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Registers the data inside and returns the registrar.
- handleForge(IForgeRegistry<Structure<?>>) - Method in class com.legacy.structure_gel.registrars.StructureRegistrar
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- handler(UpdateGelPlayerPacket, Supplier<NetworkEvent.Context>) - Static method in class com.legacy.structure_gel.packets.UpdateGelPlayerPacket
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- handleRegistrar(R) - Static method in class com.legacy.structure_gel.util.RegistryHelper
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Executes the handle method in the registrar.
- handleRegistrar(R, IForgeRegistry<V>) - Static method in class com.legacy.structure_gel.util.RegistryHelper
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Executes the handleForge method in the registrar.
- handleStartFactory(GelJigsawStructure.Start, DynamicRegistries, ChunkGenerator, TemplateManager, int, int, Biome, VillageConfig) - Method in class com.legacy.structure_gel.worldgen.jigsaw.GelJigsawStructure
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Called in the start factory so you won't need to make your own for basic
things.
- hasAllPortals() - Method in class com.legacy.structure_gel.util.GelPortalSize
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Checks if all portal blocks exist within the frame.
- hasCeiling(boolean) - Method in class com.legacy.structure_gel.util.DimensionTypeBuilder
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Determines a few things in mob spawning for if your world has a ceiling.
- hasDragonFight(boolean) - Method in class com.legacy.structure_gel.util.DimensionTypeBuilder
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Allows the dragon fight to function properly when set to true.
- hasRaids(boolean) - Method in class com.legacy.structure_gel.util.DimensionTypeBuilder
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Determines if players with bad omen can trigger a raid.
- hasSkyLight(boolean) - Method in class com.legacy.structure_gel.util.DimensionTypeBuilder
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Determines if things that require the sky can occur, such as daylight
detectors and phantom spawning.
- height - Variable in class com.legacy.structure_gel.util.GelPortalSize
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- HOT - Static variable in class com.legacy.structure_gel.biome_dictionary.BiomeDictionary
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- HUMID - Static variable in class com.legacy.structure_gel.biome_dictionary.BiomeDictionary
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