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H

handle() - Method in class com.legacy.structure_gel.registrars.DimensionRegistrar
 
handle() - Method in interface com.legacy.structure_gel.registrars.IRegistrar
Registers the data inside and returns the registrar.
handle() - Method in class com.legacy.structure_gel.registrars.StructureRegistrar
 
handleDataMarker(String, BlockPos, IServerWorld, Random, MutableBoundingBox) - Method in class com.legacy.structure_gel.worldgen.jigsaw.AbstractGelStructurePiece
Runs on every data structure block the same as you would in TemplateStructurePiece
handleDataMarker(String, BlockPos, IServerWorld, Random, MutableBoundingBox) - Method in class com.legacy.structure_gel.worldgen.jigsaw.GelStructurePiece
Runs on every data structure block the same as you would in TemplateStructurePiece
handleForge(IForgeRegistry<R>) - Method in interface com.legacy.structure_gel.registrars.IForgeRegistrar
Registers the data inside and returns the registrar.
handleForge(IForgeRegistry<Structure<?>>) - Method in class com.legacy.structure_gel.registrars.StructureRegistrar
 
handler(UpdateGelPlayerPacket, Supplier<NetworkEvent.Context>) - Static method in class com.legacy.structure_gel.packets.UpdateGelPlayerPacket
 
handleRegistrar(R) - Static method in class com.legacy.structure_gel.util.RegistryHelper
Executes the handle method in the registrar.
handleRegistrar(R, IForgeRegistry<V>) - Static method in class com.legacy.structure_gel.util.RegistryHelper
Executes the handleForge method in the registrar.
handleStartFactory(GelJigsawStructure.Start, DynamicRegistries, ChunkGenerator, TemplateManager, int, int, Biome, VillageConfig) - Method in class com.legacy.structure_gel.worldgen.jigsaw.GelJigsawStructure
Called in the start factory so you won't need to make your own for basic things.
hasAllPortals() - Method in class com.legacy.structure_gel.util.GelPortalSize
Checks if all portal blocks exist within the frame.
hasCeiling(boolean) - Method in class com.legacy.structure_gel.util.DimensionTypeBuilder
Determines a few things in mob spawning for if your world has a ceiling.
hasDragonFight(boolean) - Method in class com.legacy.structure_gel.util.DimensionTypeBuilder
Allows the dragon fight to function properly when set to true.
hasRaids(boolean) - Method in class com.legacy.structure_gel.util.DimensionTypeBuilder
Determines if players with bad omen can trigger a raid.
hasSkyLight(boolean) - Method in class com.legacy.structure_gel.util.DimensionTypeBuilder
Determines if things that require the sky can occur, such as daylight detectors and phantom spawning.
height - Variable in class com.legacy.structure_gel.util.GelPortalSize
 
HOT - Static variable in class com.legacy.structure_gel.biome_dictionary.BiomeDictionary
 
HUMID - Static variable in class com.legacy.structure_gel.biome_dictionary.BiomeDictionary
 
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