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C

canBeGenerated(BiomeManager, ChunkGenerator<?>, Random, int, int, Biome) - Method in class com.legacy.structure_gel.structures.GelStructure
hasStartAt

Runs GelStructure.getStartPositionForPosition(ChunkGenerator, Random, int, int, int, int) to see if the chunk is a valid chunk to generate this structure in, and then checks GelStructure.getProbability() to see if it will succeed in generating.
canEntitySpawn(BlockState, IBlockReader, BlockPos, EntityType<?>) - Method in class com.legacy.structure_gel.blocks.StructureGelBlock
 
causesSuffocation(BlockState, IBlockReader, BlockPos) - Method in class com.legacy.structure_gel.blocks.StructureGelBlock
 
checkAbove(World, BlockPos) - Method in class com.legacy.structure_gel.blocks.StructureGelBlock
Checks to see if the blocks above this are either air or gel.
checkPlacementHook(World, BlockPos, int) - Method in interface com.legacy.structure_gel.blocks.IStructureGel
Called when the gel checks if it can spread to a given location.
clientInit(FMLClientSetupEvent) - Method in class com.legacy.structure_gel.StructureGelMod
 
clone() - Method in class com.legacy.structure_gel.structures.jigsaw.JigsawPoolBuilder
Creates a copy of this builder.
collect(JigsawPoolBuilder...) - Static method in class com.legacy.structure_gel.structures.jigsaw.JigsawPoolBuilder
Combines the JigsawPoolBuilders together after building them.
Collectors - Class in com.legacy.structure_gel.util
 
Collectors() - Constructor for class com.legacy.structure_gel.util.Collectors
 
com.legacy.structure_gel - package com.legacy.structure_gel
 
com.legacy.structure_gel.access_helpers - package com.legacy.structure_gel.access_helpers
 
com.legacy.structure_gel.asm - package com.legacy.structure_gel.asm
 
com.legacy.structure_gel.blocks - package com.legacy.structure_gel.blocks
 
com.legacy.structure_gel.data - package com.legacy.structure_gel.data
 
com.legacy.structure_gel.items - package com.legacy.structure_gel.items
 
com.legacy.structure_gel.structures - package com.legacy.structure_gel.structures
 
com.legacy.structure_gel.structures.jigsaw - package com.legacy.structure_gel.structures.jigsaw
 
com.legacy.structure_gel.structures.processors - package com.legacy.structure_gel.structures.processors
 
com.legacy.structure_gel.util - package com.legacy.structure_gel.util
 
COMMON - Static variable in class com.legacy.structure_gel.StructureGelConfig
 
Common(ForgeConfigSpec.Builder) - Constructor for class com.legacy.structure_gel.StructureGelConfig.Common
 
COMMON_SPEC - Static variable in class com.legacy.structure_gel.StructureGelConfig
 
ConfigTemplates - Class in com.legacy.structure_gel.util
 
ConfigTemplates() - Constructor for class com.legacy.structure_gel.util.ConfigTemplates
 
ConfigTemplates.BiomeStructureConfig - Class in com.legacy.structure_gel.util
Extension of ConfigTemplates.StructureConfig that allows allows stores what biomes a structure should generate in.
ConfigTemplates.StructureConfig - Class in com.legacy.structure_gel.util
Useful in conjunction with GelStructure to make generation settings configurable.
COUNT - Static variable in class com.legacy.structure_gel.blocks.StructureGelBlock
0-49 causes spreading, 50 does nothing, and 51 causes it to remove itself.
create(IWorld, ChunkGenerator<?>, Random, MutableBoundingBox, ChunkPos) - Method in class com.legacy.structure_gel.structures.GelStructurePiece
addComponentParts

Modification of addComponentParts to allow for data structure block handling.
createEntity(EntityType<T>, IWorld, BlockPos, Rotation) - Method in class com.legacy.structure_gel.structures.GelStructurePiece
Shorthand method to create an entity with the given pos (offset by 0.5) and rotation.
CYAN_GEL - Static variable in class com.legacy.structure_gel.StructureGelMod.Blocks
 
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