- RandomBlockSwapProcessor - Class in com.legacy.structure_gel.structures.processors
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Shorthand way of creating a structure processor to randomly replace some
blocks.
- RandomBlockSwapProcessor(Block, float, BlockState) - Constructor for class com.legacy.structure_gel.structures.processors.RandomBlockSwapProcessor
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- RandomBlockSwapProcessor(Block, BlockState) - Constructor for class com.legacy.structure_gel.structures.processors.RandomBlockSwapProcessor
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100% chance to swap
- RandomBlockSwapProcessor(Block, float, Block) - Constructor for class com.legacy.structure_gel.structures.processors.RandomBlockSwapProcessor
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Assumes changeTo uses the default state.
- RandomBlockSwapProcessor(Block, Block) - Constructor for class com.legacy.structure_gel.structures.processors.RandomBlockSwapProcessor
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100% chance to swap.
- RandomBlockSwapProcessor(Dynamic<?>) - Constructor for class com.legacy.structure_gel.structures.processors.RandomBlockSwapProcessor
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- RandomStateSwapProcessor - Class in com.legacy.structure_gel.structures.processors
-
Shorthand way of creating a structure processor to randomly replace some
blocks.
- RandomStateSwapProcessor(BlockState, float, BlockState) - Constructor for class com.legacy.structure_gel.structures.processors.RandomStateSwapProcessor
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- RandomStateSwapProcessor(BlockState, BlockState) - Constructor for class com.legacy.structure_gel.structures.processors.RandomStateSwapProcessor
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100% chance to swap
- RandomStateSwapProcessor(BlockState, float, Block) - Constructor for class com.legacy.structure_gel.structures.processors.RandomStateSwapProcessor
-
Assumes changeTo uses the default state.
- RandomStateSwapProcessor(BlockState, Block) - Constructor for class com.legacy.structure_gel.structures.processors.RandomStateSwapProcessor
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100% chance to swap.
- RandomStateSwapProcessor(Dynamic<?>) - Constructor for class com.legacy.structure_gel.structures.processors.RandomStateSwapProcessor
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- RandomTagSwapProcessor - Class in com.legacy.structure_gel.structures.processors
-
Shorthand way of creating a structure processor to randomly replace some
blocks.
- RandomTagSwapProcessor(Tag<Block>, float, BlockState) - Constructor for class com.legacy.structure_gel.structures.processors.RandomTagSwapProcessor
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- RandomTagSwapProcessor(Tag<Block>, BlockState) - Constructor for class com.legacy.structure_gel.structures.processors.RandomTagSwapProcessor
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100% chance to swap
- RandomTagSwapProcessor(Tag<Block>, float, Block) - Constructor for class com.legacy.structure_gel.structures.processors.RandomTagSwapProcessor
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Assumes changeTo uses the default state.
- RandomTagSwapProcessor(Tag<Block>, Block) - Constructor for class com.legacy.structure_gel.structures.processors.RandomTagSwapProcessor
-
100% chance to swap.
- RandomTagSwapProcessor(Dynamic<?>) - Constructor for class com.legacy.structure_gel.structures.processors.RandomTagSwapProcessor
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- RED_GEL - Static variable in class com.legacy.structure_gel.StructureGelMod.Blocks
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- register(String, String, List<Pair<JigsawPiece, Integer>>, JigsawPattern.PlacementBehaviour) - Method in class com.legacy.structure_gel.structures.jigsaw.JigsawRegistryHelper
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Registers a jigsaw pool in JigsawManager.REGISTRY
.
- register(String, String, List<Pair<JigsawPiece, Integer>>) - Method in class com.legacy.structure_gel.structures.jigsaw.JigsawRegistryHelper
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- register(String, List<Pair<JigsawPiece, Integer>>, JigsawPattern.PlacementBehaviour) - Method in class com.legacy.structure_gel.structures.jigsaw.JigsawRegistryHelper
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- register(String, List<Pair<JigsawPiece, Integer>>) - Method in class com.legacy.structure_gel.structures.jigsaw.JigsawRegistryHelper
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Registers a jigsaw pool in JigsawManager.REGISTRY.
- register(ResourceLocation, ResourceLocation, List<Pair<JigsawPiece, Integer>>, JigsawPattern.PlacementBehaviour) - Method in class com.legacy.structure_gel.structures.jigsaw.JigsawRegistryHelper
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- register(ResourceLocation, ResourceLocation, List<Pair<JigsawPiece, Integer>>) - Method in class com.legacy.structure_gel.structures.jigsaw.JigsawRegistryHelper
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- register(ResourceLocation, List<Pair<JigsawPiece, Integer>>, JigsawPattern.PlacementBehaviour) - Method in class com.legacy.structure_gel.structures.jigsaw.JigsawRegistryHelper
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- register(ResourceLocation, List<Pair<JigsawPiece, Integer>>) - Method in class com.legacy.structure_gel.structures.jigsaw.JigsawRegistryHelper
-
Registers a jigsaw pool in JigsawManager.REGISTRY
.
- register(IForgeRegistry<T>, ResourceLocation, T) - Static method in class com.legacy.structure_gel.util.RegistryHelper
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Simply means of registering to a forge registry.
- registerStructure(IForgeRegistry<Feature<?>>, String, String, Structure<C>) - Static method in class com.legacy.structure_gel.util.RegistryHelper
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Registers the input structure to both the forge Feature registry and the
Structure Feature registry
- registerStructure(IForgeRegistry<Feature<?>>, ResourceLocation, Structure<C>) - Static method in class com.legacy.structure_gel.util.RegistryHelper
-
Registers the input structure to both the forge Feature registry and the
Structure Feature registry
- registerStructureAndPiece(IForgeRegistry<Feature<?>>, String, String, Structure<C>, IStructurePieceType) - Static method in class com.legacy.structure_gel.util.RegistryHelper
-
Registers the input Structure
and IStructurePieceType
- registerStructureAndPiece(IForgeRegistry<Feature<?>>, ResourceLocation, Structure<C>, IStructurePieceType) - Static method in class com.legacy.structure_gel.util.RegistryHelper
-
Registers the input Structure
and IStructurePieceType
- registerStructurePiece(String, String, Structure<C>, IStructurePieceType) - Static method in class com.legacy.structure_gel.util.RegistryHelper
-
Registers the input IStructurePieceType
- registerStructurePiece(ResourceLocation, Structure<C>, IStructurePieceType) - Static method in class com.legacy.structure_gel.util.RegistryHelper
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Registers the input IStructurePieceType
- RegistryHelper - Class in com.legacy.structure_gel.util
-
A simple class that gives methods to ease the registry process by a bit.
- RegistryHelper() - Constructor for class com.legacy.structure_gel.util.RegistryHelper
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- removalHookPost(BlockState, World, BlockPos, Random) - Method in interface com.legacy.structure_gel.blocks.IStructureGel
-
Called after the gel finishes it's steps for chain removal
- removalHookPre(BlockState, World, BlockPos, Random) - Method in interface com.legacy.structure_gel.blocks.IStructureGel
-
Called before the gel begins to remove itself.
- REMOVE_FILLER - Static variable in class com.legacy.structure_gel.StructureGelMod.Processors
-
- removeFromListJigsaw(ListJigsawPiece, ResourceLocation) - Static method in class com.legacy.structure_gel.access_helpers.JigsawAccessHelper
-
Iterates through the ListJigsawPiece and removes all instances of pieceName
from it.
- removeFromListJigsaw(ListJigsawPiece, Feature<?>) - Static method in class com.legacy.structure_gel.access_helpers.JigsawAccessHelper
-
Iterates through the ListJigsawPiece and removes all instances of pieceName
from it.
- removeFromPool(ResourceLocation, ResourceLocation) - Static method in class com.legacy.structure_gel.access_helpers.JigsawAccessHelper
-
Removes the input jigsaw piece from the pool passed in.
- removeFromPool(ResourceLocation, Feature<?>) - Static method in class com.legacy.structure_gel.access_helpers.JigsawAccessHelper
-
Removes the input feature from the pool passed in.
- removeGel(BlockState, World, BlockPos) - Method in class com.legacy.structure_gel.blocks.StructureGelBlock
-
Called when removing structure gel from the world from the gunpowder chain
reaction.
- RemoveGelStructureProcessor - Class in com.legacy.structure_gel.structures.processors
-
Functions similar to
BlockIgnoreStructureProcessor.AIR_AND_STRUCTURE_BLOCK
but also
replaces blocks tagged as
GelTags.GEL
with air.
- RemoveGelStructureProcessor() - Constructor for class com.legacy.structure_gel.structures.processors.RemoveGelStructureProcessor
-
- removeLakeProofStructure(Structure<?>) - Static method in class com.legacy.structure_gel.access_helpers.StructureAccessHelper
-
Removes the structure from the list of structures that lakes cannot generate
in.
- REPLACE_BLOCK - Static variable in class com.legacy.structure_gel.StructureGelMod.Processors
-
- REPLACE_STATE - Static variable in class com.legacy.structure_gel.StructureGelMod.Processors
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- REPLACE_TAG - Static variable in class com.legacy.structure_gel.StructureGelMod.Processors
-