Skip navigation links
A B C E G H I J L M N O P R S T V W Y 

A

addBlocksToWorld(IWorld, BlockPos, PlacementSettings, int) - Method in class com.legacy.structure_gel.structures.GelTemplate
 
addEntitiesToWorld(IWorld, BlockPos, PlacementSettings, Mirror, Rotation, BlockPos, MutableBoundingBox) - Method in class com.legacy.structure_gel.structures.GelTemplate
 
addFeature(Biome, GenerationStage.Decoration, Feature<C>, C, Placement<PC>, PC) - Static method in class com.legacy.structure_gel.util.RegistryHelper
Adds the feature to the biome with the given settings.
addFeature(Biome, GenerationStage.Decoration, Feature<C>, C, Placement<NoPlacementConfig>) - Static method in class com.legacy.structure_gel.util.RegistryHelper
 
addFeature(Biome, GenerationStage.Decoration, Feature<C>, C) - Static method in class com.legacy.structure_gel.util.RegistryHelper
 
addFeature(Biome, GenerationStage.Decoration, Feature<NoFeatureConfig>) - Static method in class com.legacy.structure_gel.util.RegistryHelper
Adds the input feature to the biome assuming no configs.
addGel(BlockState, World, BlockPos, int) - Method in class com.legacy.structure_gel.blocks.StructureGelBlock
Called when adding structure gel to the world.
addIllagerStructures(Structure<?>...) - Static method in class com.legacy.structure_gel.access_helpers.JigsawAccessHelper
The Feature.ILLAGER_STRUCTURES list allows for villages and pillager outposts to generate terrain underneath them so they don't float.
addInformation(ItemStack, World, List<ITextComponent>, ITooltipFlag) - Method in class com.legacy.structure_gel.items.StructureGelItem
Displays information about the structure gel based on it's behaviors.
addLakeProofStructure(Structure<?>) - Static method in class com.legacy.structure_gel.access_helpers.StructureAccessHelper
Adds the structure to the list of structures that lakes cannot generate in.
addStructure(Biome, Structure<C>, C) - Static method in class com.legacy.structure_gel.util.RegistryHelper
Adds the input structure to generate in the biome.
addStructure(Biome, Structure<NoFeatureConfig>) - Static method in class com.legacy.structure_gel.util.RegistryHelper
Adds the input structure to generate in the biome with no config.
addToPool(ResourceLocation, List<Pair<JigsawPiece, Integer>>) - Static method in class com.legacy.structure_gel.access_helpers.JigsawAccessHelper
Adds the input jigsaw pieces to the pool passed in.
AXIS - Static variable in class com.legacy.structure_gel.blocks.AxisStructureGelBlock
 
AxisStructureGelBlock - Class in com.legacy.structure_gel.blocks
This extension of StructureGelBlock contains a blockstate for its axis, and it uses it to only spread in a flat plane.
AxisStructureGelBlock(IStructureGel.Behavior...) - Constructor for class com.legacy.structure_gel.blocks.AxisStructureGelBlock
 
A B C E G H I J L M N O P R S T V W Y 
Skip navigation links