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addBlocksToWorld(IWorld, BlockPos, PlacementSettings, int)
- Method in class com.legacy.structure_gel.structures.
GelTemplate
addEntitiesToWorld(IWorld, BlockPos, PlacementSettings, Mirror, Rotation, BlockPos, MutableBoundingBox)
- Method in class com.legacy.structure_gel.structures.
GelTemplate
addFeature(Biome, GenerationStage.Decoration, Feature<C>, C, Placement<PC>, PC)
- Static method in class com.legacy.structure_gel.util.
RegistryHelper
Adds the feature to the biome with the given settings.
addFeature(Biome, GenerationStage.Decoration, Feature<C>, C, Placement<NoPlacementConfig>)
- Static method in class com.legacy.structure_gel.util.
RegistryHelper
addFeature(Biome, GenerationStage.Decoration, Feature<C>, C)
- Static method in class com.legacy.structure_gel.util.
RegistryHelper
addFeature(Biome, GenerationStage.Decoration, Feature<NoFeatureConfig>)
- Static method in class com.legacy.structure_gel.util.
RegistryHelper
Adds the input feature to the biome assuming no configs.
addGel(BlockState, World, BlockPos, int)
- Method in class com.legacy.structure_gel.blocks.
StructureGelBlock
Called when adding structure gel to the world.
addIllagerStructures(Structure<?>...)
- Static method in class com.legacy.structure_gel.access_helpers.
JigsawAccessHelper
The
Feature.ILLAGER_STRUCTURES
list allows for villages and pillager outposts to generate terrain underneath them so they don't float.
addInformation(ItemStack, World, List<ITextComponent>, ITooltipFlag)
- Method in class com.legacy.structure_gel.items.
StructureGelItem
Displays information about the structure gel based on it's behaviors.
addLakeProofStructure(Structure<?>)
- Static method in class com.legacy.structure_gel.access_helpers.
StructureAccessHelper
Adds the structure to the list of structures that lakes cannot generate in.
addStructure(Biome, Structure<C>, C)
- Static method in class com.legacy.structure_gel.util.
RegistryHelper
Adds the input structure to generate in the biome.
addStructure(Biome, Structure<NoFeatureConfig>)
- Static method in class com.legacy.structure_gel.util.
RegistryHelper
Adds the input structure to generate in the biome with no config.
addToPool(ResourceLocation, List<Pair<JigsawPiece, Integer>>)
- Static method in class com.legacy.structure_gel.access_helpers.
JigsawAccessHelper
Adds the input jigsaw pieces to the pool passed in.
AXIS
- Static variable in class com.legacy.structure_gel.blocks.
AxisStructureGelBlock
AxisStructureGelBlock
- Class in
com.legacy.structure_gel.blocks
This extension of
StructureGelBlock
contains a blockstate for its axis, and it uses it to only spread in a flat plane.
AxisStructureGelBlock(IStructureGel.Behavior...)
- Constructor for class com.legacy.structure_gel.blocks.
AxisStructureGelBlock
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