GelStructure.getStartPositionForPosition(ChunkGenerator, Random, int, int, int, int)
to see if the
chunk is a valid chunk to generate this structure in, and then checks
GelStructure.getProbability()
to see if it will succeed in generating.ConfigTemplates.StructureConfig
that allows allows stores what biomes a
structure should generate in.GelStructure
to make generation settings
configurable.