- parse(JsonObject, String) - Static method in class com.legacy.structure_gel.data.StructureData
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- parseBiomes(String) - Static method in class com.legacy.structure_gel.util.ConfigTemplates.BiomeStructureConfig
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Reads the biomes and tags from the config string and assigns them to the
biomes list.
- Piece(TemplateManager, JigsawPiece, BlockPos, int, Rotation, MutableBoundingBox) - Constructor for class com.legacy.structure_gel.data.JsonStructure.JsonPieces.Piece
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- Piece(TemplateManager, CompoundNBT) - Constructor for class com.legacy.structure_gel.data.JsonStructure.JsonPieces.Piece
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- place(TemplateManager, IWorld, ChunkGenerator<?>, BlockPos, Rotation, MutableBoundingBox, Random, GelStructurePiece) - Method in class com.legacy.structure_gel.structures.jigsaw.GelJigsawPiece
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Changes how the place function works to allow for data structure blocks.
- placementBehavior(JigsawPattern.PlacementBehaviour) - Method in class com.legacy.structure_gel.structures.jigsaw.JigsawPoolBuilder
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Determines placement for the structure.
- potentialSpawnsEvent(WorldEvent.PotentialSpawns) - Method in class com.legacy.structure_gel.structures.GelStructure
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Automatically registered to the event bus.
- prefix - Variable in class com.legacy.structure_gel.structures.jigsaw.JigsawRegistryHelper
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- probability - Variable in class com.legacy.structure_gel.data.StructureData
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- process(IWorldReader, BlockPos, Template.BlockInfo, Template.BlockInfo, PlacementSettings) - Method in class com.legacy.structure_gel.structures.processors.RandomBlockSwapProcessor
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- process(IWorldReader, BlockPos, Template.BlockInfo, Template.BlockInfo, PlacementSettings) - Method in class com.legacy.structure_gel.structures.processors.RandomStateSwapProcessor
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- process(IWorldReader, BlockPos, Template.BlockInfo, Template.BlockInfo, PlacementSettings) - Method in class com.legacy.structure_gel.structures.processors.RandomTagSwapProcessor
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- process(IWorldReader, BlockPos, Template.BlockInfo, Template.BlockInfo, PlacementSettings) - Method in class com.legacy.structure_gel.structures.processors.RemoveGelStructureProcessor
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- Processors() - Constructor for class com.legacy.structure_gel.StructureGelMod.Processors
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- processors(StructureProcessor...) - Method in class com.legacy.structure_gel.structures.jigsaw.JigsawPoolBuilder
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Structure processors that all pieces in this builder will use.
- processors(List<StructureProcessor>) - Method in class com.legacy.structure_gel.structures.jigsaw.JigsawPoolBuilder
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Structure processors that all pieces in this builder will use.
- propagatesSkylightDown(BlockState, IBlockReader, BlockPos) - Method in class com.legacy.structure_gel.blocks.StructureGelBlock
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